DIGITAL: DIGITAL TREASURE AND LIBRARY
ERASMUS PROJECT 2021-1-ES01-KA220-SCH-000032557
SCIENTIA NOVA Association organized learning/teaching/training activity C2 “Gamification Implementations” from the project “DIGITAL: DIGITAL GAMES, TREASURY AND LIBRARY”.
Activities within this LTTA were about performance-oriented students, Modern Classroom with Technologies – Methodologies that use digital assessment tools and formative assessment strategies, creating lessons with interactive videos, LMS Moodle – Understanding the importance of current e-learning and blended learning trends in education, creating new teaching methods based on music/art and media education techniques – as social inclusion tools and creating effective and engaging assessment with digital games.
From the cultural part, the participants had study visits to two Museums in Kavadarci, Museum of Kavadarci and the Museum of taste in Kavadarci, study visit in Ohrid – UNESCO protected, and Skopje – capital of North Macedonia, Cave Vrelo and Matka Kanyon.
Project participants were 3 teachers from each partner school in the project
This project is supported with the Erasmus+ programme from European Commission.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.